

0x02-0x06 - 'question block' hit sequence.Powerup state/heading (there's probably another register to check) 0xFF - Will kill them off (like getting hit by a star).0x84 - koopa or buzzyBeetle Stomped and moving.0x20 - BulletBill / CheepCheep / hammer_bro stomped.0x01 - falling_enemy or Bullet_Bill drawn(not killed yet).0x00 - Does _not_ mean they don't exist.0x2D - Bowser (special), will try to set previous addr to 2D as well, if unable only his ass shows :) He also tries to reach a certain height, if not there already, before starting his routine.0x2B/0x2C - Halves of double lift (like 1.2).


If a powerup is on screen and a second one would appear, the first one disappears (completely). Powerup drawn? (Corresponds with hitbox at 0x04C4).
